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Bibliography

36 Games

11-11: Memories Retold. PlayStation 4, Xbox One, Microsoft Windows. Aardman Animations, Digixart, 2018.
1914 Shells of Fury. Windows. Rondomedia and h2f Informationsysteme, 2007.
Aggression:  Reign Over Europe. Lesta Studio, 2008.
Aguirre Quiroga, Stefan. “Race, Battlefield 1 and the White Mythic Space of the First World War.” Alicante Journal of English Studies / Revista Alicantina de Estudios Ingleses 31 (2018): 187–93. https://doi.org/10.14198/raei.2018.31.12.
———. White Mythic Space: Racism, the First World War, and Battlefield 1. Video Games and the Humanities 2. Berlin: De Gruyter Oldenbourg, 2022.
Aguirre Quiroga, Stefan, and Iro Filippaki. “The Great War and the Use of Video Games as Historical and Educational Resources: A Conversation.” Alicante Journal of English Studies / Revista Alicantina de Estudios Ingleses 31 (2018): 195–99. https://doi.org/10.14198/raei.2018.31.13.
Battlefield 1. Microsoft Windows, PlayStation 4, Xbox One. Battlefield. EA DICE, 2016.
Borg, Richard. The Great War. PSC Games, 2015.
Brazier, Eirik, and Magnus Henrik Sandberg. “Gamers’ Perspectives on the First World War.” In New Perspectives on Educational Resources, by Karl Christian Alvestad, Kari H. Nordberg, and Hege Roll-Hansen, 210–24, 1st ed. London: Routledge, 2023. https://doi.org/10.4324/9781003322696-18.
Civilization VI. Microsoft Windows, macOS, Linux, iOS, Nintendo Switch. Civilization. Firaxis Games, 2016.
Commander: The Great War. PC, iPad, Mac. Slitherine, 2012.
Dogfight 2: The Great War. Rock Solid Arcade, 2009. http://www.addictinggames.com/action-games/dogfight2.jsp.
Dogfight: The Great War. Rock Solid Arcade, 2008. http://www.addictinggames.com/action-games/dogfight.jsp.
Filippaki, Iro. “Great War Games: Notes on Collective Memory, the Adynaton, and Posthumanism.” Alicante Journal of English Studies / Revista Alicantina de Estudios Ingleses 31 (2018): 177–85. https://doi.org/10.14198/raei.2018.31.11.
Great Naval Battles V: Demise of the Dreadnoughts. DOS. Divide By Zero, 1996.
Harris Jnr, Larry. Axis & Allies: WW1 1914. Avalon Hill (hasbro) & Wizards of the Coast, 2013.
History Line: 1914-1918. Blue Byte Software, 1992.
Jutland. Windows. Storm Eagle Studios, 2010.
Kempshall, Chris, and Vanda Wilcox. “Killing to Commemorate, Dying to Remember? Authenticity and the Practice of Memory in Isonzo.” British Journal for Military History 10, no. 3 (2024): 69–90. https://doi.org/10.25602/GOLD.bjmh.v10i3.1830.
Knights of the Sky. DOS, Amiga, Atari ST. MicroProse, 1990.
Makhortykh, Mykola. “War Never Changes? Examining the Perceived Relationship Between Computer Games and Transgenerational War Trauma on Steam.” Info:eu-repo/semantics/conferenceObject presented at the Memory Studies Association Fifth Annual Conference, July 7, 2021. https://msaconferencewarsaw.dryfta.com.
Microsoft Combat Flight Simulator. Microsoft Windows. Microsoft, 1998.
Over The Top. Canadian War Museum, n.d. http://www.warmuseum.ca/overthetop/.
Ramsay, Debra. “Liminality and the Smearing of War and Play in Battlefield 1.” Game Studies 20, no. 1 (February 2020). http://gamestudies.org/2001/articles/ramsay.
Red Baron. Arcade. Atari, Inc., 1980.
Red Baron. Amiga DOS, Mac OS. Dynamix, 1990.
Resch, Michael. 1914: Offensive à Outrance. GMT Games, 2013.
Riffaud, Fabien, and Juan Rodriguez. The Grizzled, 2015.
Rise of Flight: The First Great Air War. Microsoft Windows. Neoqb, 777 Studios, 2009.
Santos, Christiano Britto Monteiro dos, George Leonardo Seabra Coelho, and Rafael Zamorano Bezerra. “Sensitive Memories of War and the Perception of History in Video Game Narratives.” Estudos Históricos (Rio de Janeiro) 36 (March 13, 2023): 201–23. http://www.scielo.br/j/eh/a/BpMdnkSq4x4yhbK6Ctszmrr/abstract/?lang=en.
Sid Meier’s Civilization II - Conflicts in Civilization. Microsoft Windows, Mac OS. Civilization. Microprose, 1996.
Sid Meier’s Civilization V. Microsoft Windows, Mac OS, Linux, OnLive. Civilization. Firaxis, 2010.
Šindelář, Jakub. “Playing through to Europe? Depiction and Reception of the First World War in the Videogame Valiant Hearts.” Journal of Contemporary European Studies Online First (August 1, 2022). https://doi.org/10.1080/14782804.2022.2097206.
———. “Video-Gamers as Recipients and Creators of Public History: Let’s Play Videos as Public History.” In Public in Public History. London: Routledge, 2021.
Steam and Iron: The Great War at Sea. Windows. Naval Warfare Simulations, 2013.
The Great War Mod. Microsoft Windows. The Great War Dev Team, 2013.
To Burn in Memory. Orihaus, 2015.
Toy Soldiers. Microsoft Xbox 360 & Microsoft Windows. Signal Studios, 2010.
Trench Warfare. British Broadcasting Corporation, n.d. http://www.bbc.co.uk/schools/worldwarone/hq/trenchwarfare.shtml.
Trenches 2. IPhone, iPod Touch, iPad. Thunder Game Works & Catapult Consulting, 2011.
Valiant Hearts: The Great War. Microsoft Windows. Ubisoft Montpellier, 2014.
Verdun 1914-1918. Steam (Mac, Linux, Windows). M2H & Blackmill Games, 2013.
Warfare 1917. ConArtists, 2008. http://armorgames.com/play/2267/warfare-1917.
Wings of Glory. X86 (DOS). Origin Systems, 1994.
World War One. Microsoft Windows. AEGOD, 2008.